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Please use this identifier to cite or link to this item:
http://hdl.handle.net/10174/22195
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| Title: | Gaming in Dyscalculia: a review on disMAT |
| Authors: | Ferraz, Filipa Costa, António Alves, Victor Vicente, Henrique Neves, João Neves, José |
| Keywords: | Dyscalculia Gaming Therapeutics Learning Disability |
| Issue Date: | 2017 |
| Publisher: | Springer International Publishing |
| Citation: | Ferraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017. |
| Abstract: | Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities. |
| URI: | http://link.springer.com/chapter/10.1007/978-3-319-56538-5_25 2194-5357 (paper) 2194-5365 (electronic) http://hdl.handle.net/10174/22195 |
| Type: | article |
| Appears in Collections: | QUI - Publicações - Artigos em Revistas Internacionais Com Arbitragem Científica
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