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Please use this identifier to cite or link to this item:
http://hdl.handle.net/10174/35721
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Title: | How many creatives are enough? Exploring how manipulating the number of creative players in the opposing team impacts footballers' performance during small-sided games |
Authors: | Santos, Sara Coutinho, Diogo Gonçalves, Bruno Sampaio, Jaime |
Keywords: | Youth players Tactical performance Creative components Football Creativity |
Issue Date: | 2023 |
Publisher: | Human Movement Science |
Citation: | Santos, S., Coutinho, D., Gonçalves, B., Sampaio, J. (2023). How many creatives are enough? Exploring how manipulating the number of creative players in the opposing team impacts footballers' performance during small-sided games. Human Movement Science, 87. https://doi.org/10.1016/j.humov.2022.103043. |
Abstract: | This study explored how varying the number of creative opponents affects youth players' performance during football small-sided games (SSGs). Initially, 60 players from 3 different age groups with n = 20 in each (under-9, U9; under-11, U11; and under-13, U13) were tested during SSGs to rank them according to their creative potential. Based on these rankings, four players shown to possess with a medium creative potential were assigned to the intermediate team for each age group. This team competed against a team on which players with high creative potential were progressively included (from one to finally all four players, 1C to 4C) during a 4-a-side plus goalkeeper SSG. The results showed that U9 players increased the individual space explored when facing more creative opponents (p = .012), while the U11 (p = .026) and U13 (p < .001) only increased when facing 2C and 3C. Playing against more creative opponents induced more variability in the distance to own (p = .046) and the opponent team's centroid (p = .046) in the U9, regularity in the U11 (team centroid, p < .001; opponents' centroid, p = .001) and lower regularity in the U13 (team centroid, p = .013 opponents' centroid, p = .009). These distinct movement patterns seemed to reflect the differences in players' perceptual and motor skills. A higher creative score was found against 1C (vs 2C and 4C, p = .006) and 3C (vs 4C, p = .006) in the U9. The results from the effect sizes indicated higher values on the players' attempts, fluency and versatility when facing 1C to 3C, whereas a clear decrease was observed against 4C for all age groups. Hence, moderate and high demanding scenarios prompt the emergence of new behaviours while extremely high demanding scenarios (i.e. 4C) seem to constrain all the creativity components. Overall, adding creative players mostly impacts the team's collective behaviour rather than the players' creativity-related skills. |
URI: | https://www.sciencedirect.com/science/article/pii/S0167945722001233 http://hdl.handle.net/10174/35721 |
Type: | article |
Appears in Collections: | CHRC - Publicações - Artigos em Revistas Internacionais Com Arbitragem Científica
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