Please use this identifier to cite or link to this item: http://hdl.handle.net/10174/34118

Title: Gamification in Communicating the Concept of Circular Economy - A Design Approach
Authors: Silva, Jose
Raposo, Daniel
Neves, João
Silva, Fernando
Ribeiro, Rogério
Fernandes, Maria Eduarda
Editors: Rebelo, Francisco
Keywords: Gamification
Circular economy
Communication design
Issue Date: 2021
Publisher: Springer International Publishing
Citation: Silva, J., Raposo, D., Neves, J., Silva, F., Ribeiro, R., Fernandes, M.E. (2021). Gamification in Communicating the Concept of Circular Economy - A Design Approach. In: Rebelo, F. (eds) Advances in Ergonomics in Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 261. Springer, Cham. https://doi.org/10.1007/978-3-030-79760-7_2
Abstract: This paper aims to present a paradigm regarding the circular economy (CE) concept's communication, referring to the difficulty presented by the type of reflexivity involved in the circular economy process. We conduct an exploratory study methodology intended “to develop pertinent hypotheses and propositions for further inquiry, a study developed in the context of the project, Program INTERREG V-A Spain-Portugal (POCTEP) 2014–2020, REiNOVA_SI (Re-industrialization of the agri-food sector - Sustainability and Innovation) is a transnational cooperation project between Portugal and Spain which aims to promote the use of circular economy practices in agri-food micro-enterprises and SMEs. The paper draws the hypothesis, in Design thinking context, that gamification can induce a reflexivity thinking on CE, specifically on Agrofood entrepreneurs in the Portuguese context. Reflexivity could empower the connection between the company and its local context and stakeholders dissuading the drivers for abroad markets positioning.
URI: http://hdl.handle.net/10174/34118
Type: bookPart
Appears in Collections:VIS - Publicações - Capítulos de Livros

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